Ninja Elements
Quality. Innovation. Adaptability
With over 100 elements to choose from, we offer more customizability than any other company! All of our obstacles and courses are designed with adjustability and scalability in mind. Any component can be interchanged with another from our vast selection, and individual elements can be tuned per age or skill level. No matter the size of your space (whether micro or grand) we can design a course to meet your needs. We offer a variety of course layouts for standard, elevated, or multi-story Ninja structures. We are always striving to find the highest quality materials offering maximum safety and minimum maintenance.
Elements To Help You Stand Out
Conquer the iconic curved Warped Wall that tests your speed and upper body strength. Leap from rung to rung on the Salmon Ladder using only your upper body power. Scale between two vertical walls on the Spider Climb using your hands and feet in a thrilling vertical race. Navigate the angled Quad Step platforms that require precision and balance.
Adjustable Overhang
A horizontal climbing wall at different angles.
Air Obstacle Course
Run, jump, and climb across these inflatable obstacles.
Air Steps and Ring
Inflatable activities that provide lots of fun.
Air Swing
A bearing system which allows for forward and back movement.
Angle Run
Participants must run the length of this angled ramp.
Balance Log – Elevated
An. elevated rounded beam that forces folks to walk in line
Balance Log – High
This balance log places participants two and a half feet up.
Balance Log – Low
Participants must balance across the log.
Ball Crossing
Participants must run or jump from ball to ball.
Bar Hopper
Participants must hop over the humps.
Bar Hops
Participants must hop from bar to bar and try not to fall off.
Bungee Rings
Anticipate the stretch as you grasp these rings and climb across.
Camelback
Athletes must climb along these parallel bars.
Campus Board
This training element is excellent for developing finger and hand strength
Cannonball Alley
Athletes swing from cannonball to cannonball until they reach the platform.
Cargo Tube Net with Balls
Grab and climb the first hanging net and then navigate around the tube.
Cliffhanger
This activity requires lots of finger strength
Climbing Wall – Acrylic
Use the climbing holds to scale across each of panels, without touching the ground or support structure.
Dancing Stones
Tops are mounted to spring base causing them to wobble when stepped on.
Double Salmon Ladder
Athletes must hang from the bar, launching high enough to land the bar on the next set of rungs.
Double Twister
Swing, spin and launch yourself to cross over.
Droplet
Grab the ring and drop. Move to the next ring and the previous ring resets.
Fidget Spinner
A double bearing design for ultra smooth spinning.
Floating Bridge
Maintain balance as while walking across each of the bridges.
Fly Wheel
Hang from the wheel, swing and fly to the next one.
Flying Bar
Jump up, grip the bar and launch to each pad.
Flying Saucer
Jump up, grip the saucer, spin and launch to each saucer.
Flying Squirrel
Jump up, grip the bar and swing to the next bar swing.
Giant Cubes
Grip and balance around a giant cube.
Hanging Bungee Ropes
Jump up, grip the bungee ropes and launch to each rope.
Hanging Doors
Participants must climb from door to door using the various cutouts or hand holds.
Hanging Doors – Advanced
Participants climb from door to door.
Hanging Silks
Train like a circus performer with these hanging silks.
Horizontal Cargo Net
Grab netting and climb across sideways without touching the ground.
Horizontal Tube Net
Crawl through this tunnel suspended in the air.
Incline Ramps
Participants run up a short or tall ramp.
Incline Treadmill
Participants test their balance and endurance running up the incline treadmill.
Iron Paddler
Participans use their hands to bike their way across.
Island Hops – Ascending
These island hops start low and finish high.
Island Hops – High
Navigate this obstacle by hoppin g from island to island without falling off.
Island Hops – Low
Navigate this obstacle by hoppin g from island to island without falling off.
Jump To Cargo Net
Participants launch themselves and grap a hold of cargo net.
Jump To Cargo Net Elevated
An elevated version of Jump to Cargo Net
Jungle Swings
Jump and grap the first swing, launch yourself to the next.
Kids Soft Play
Participants run, jump and climb across foam padded obstacles.
Lache Bars
Participants hangs from bar, swing body and launch to next bar.
Ledge Walk
Participants traverse across different ledge widths.
Liquid Logs
A liquid filled log.
Log Grip
Partipants wrap themselves around it to ride across the expanse.
Meihua Poles
Participants must run from ball to ball.
Meihua Poles Adjustable
Participants must run from ball to ball on a portable and adjustable plates.
Parkour Steps
Participants jump or step between stackable blocks.
Peg Maze
Participants use upper body strength to work their way through the maze.
Pipe Slider
Participants grasp the pipe and ride down the track.
Plank Traverse
Participants must climb sideways between both planks, without touching the ground.
Portable Bar Hops
Portable bar hops that participants must balance across in alternating paths.
Ring Slider
Participants hang from the rings and slide them along the parallel bars.
Rings – Overhead
Participants must swing forward across using the hanging rings.
Rings – Overhead Inline
Participants must swing forward across using the hanging rings.
Roof Climb
Participants must climb this inverted inclined wall.
Rope Swing To Cargo Net
Participants must rope to swing across to cargo net and climb to platform.
Rope Traverse
Particpants must traverse hand over hand or walk atop it.
Roundabout
Participants must jump from disc to disc, rotating to jump to the next.
Rumbling Dice
Participants grab the top forward rod and pull down making the dice roll forward.
Salmon Ladder
Participants hang from the bar, launching high enough to land the bar on the next rungs.
Sea of Balls
Climb from rope to rope, holding onto ropes while using your feet to grip the lower balls.
Sea of Discs
Participants must traverse across holding the hanging ropes and grip discs with their feet.
Sea of Multiple Rings
Particiapnts swing through this dangling maze, place feet in rings and hands on rope.
Sea of Poles
Participants climb from pole to pole without touching the ground.
Sea of Poles Elevated
Participants climb from pole to pole without falling to the airbag.
Sea of Poles With Balls
Participants traverse this obstacle just like “Sea of Poles”
Sea of Rings – Low
Participants swing through dangling maze, placing feet in rings and hands on rope.
Sea of Swings
Participants grab sides of swing and step from swing to swing.
Shrinking Steps
Paritipants jump from step to step.
Side Frame Rig
A frame that allows for a number of activity attachments.
Sideways
Participants must hang and swing from boards while flying to the next one.
Sky Hooks
Participants swing across using a ring to launch to each hook.
Slackline
Participants walk across the tightened strap without falling off.
Slide
Participants can climb to top and then slide down for a thrill.
Sonic Curve
Participants run along steps curved to test nimbleness.
Spider Jump
Participants must launch off trampoline and between the walls, using their hands and feet.
Spider Jump – Elevated
Participants must launch off trampoline and between the walls, using their hands and feet.
Spin Cycle
Participants launch and rotate across the platform.
Spindle Roller
Particiapnts hang from the spoke then move the spindle along the track.
Spinning Log – Elevated
Participants elevate on balance spinning beam log.
Spinning Log – Ground
Participants balance on log.
Spinning Wheels – Small
Participants jump and grab the wheel, spinning the wheel forward to each wheel.
Steps – Adjustable
Participants leap from step to step in a zigzag pattern.
Steps – Ascending
Participants leap from step to step in a zigzag pattern.
Steps – Channel
Participants leap from step to step in a zigzag pattern.
Steps – Elevated Advanced
Participants leap from elevated step to step in a zigzag pattern.
Steps – Ground to Box
Participants leap from step to step in a zigzag pattern.
Steps – Ground to Ground
Participants leap from step to step in a zigzag pattern.
Steps – Soft
Participants leap from soft step to step in a zigzag pattern.
Swoop Slider
Participants grab the bar and swoop down and back up the slide.
Tarzan Ropes with Balls
Participants must traverse across holding the tarzan ropes, gripping the balls with their feet.
Tilting Frame
Participants must jump and grab the first frame, then transition between the frames.
Tilting Ladder
Participants must climb across the first ladder, tilting to progress across.
Tilting Padded Logs
Participants jump from log to log.
Tilting Panels
Participants climb and swing across the panels.
Trampoline
Trampoline for variety of obstacles.
Trapeze Bars
Participants swing across from bar to bar.
Traverse Cliff Hanger
Participants grip thin climbing holds and then make their way across.
Traverse Floating Stairs
Participants grip small stairs and climb sideways across them.
Traverse Globe Grasp
Participants grip each globe and traverse across.
Traverse Hanging Spikes
Participants grip the spikes and traverse across.
Traverse Monkey Bars
Participants climb or swing across the bars to the next platform.
Traverse Peg Board
Participants climb along the frame only using the pegs.
Traverse Peg Holds
Similar to Traverse Peg Board, but bring pegs with them along the way.
Traverse Peg Plate
Similar to Traverse Peg Board, but bring pegs with them along the way.
Traverse Ring Toss
Participants must use the rings to traverse the pegs.
Traverse Spinning Globes
Participants use the spinning to climb across by gripping the globes.
U-Rope Walk
Participants walk or run across the bridge of ropes.
Unstable Bridge
Participants use upper body to grip the sides across.
Up and Over Wall
Participants run and vault over the wall.
Vertical Ninja
Four ninja elements in one.
Vertical Spinning Log
Padded vertical logs that participants must spin and wiggle without falling off.
Wall Hops
Participants must jump from wall to wall.
Warped Walls
Participants must run and generate enough speed to get up the wall and grab the top ledge.
Wheel Roller
Participants must use hand over hand to wheel across.
Wing Nut
Participants must jump across to each hook.
Zipline
Participants hang on and launch forward to soar across to the other side.